colonial viper starfighter

original's single intake - and a compressed forward fuselage. Dimensions: +3 (13). which would be the likely reason. For this, when a pilot holds Turbo Boost, he starts with the normal Boost speed increase, and increases it by one once per combat round. pods and other ordnance (The Hand of God). WEAPONS: Colonial Starhound class Viper is a combination Fighter/Interceptor, capable of both space and atmospheric combat; the Viper is the primary fighter craft presently employed by the Colonials.    This Viper model is briefly seen in the Galactica Museum exhibition in the Miniseries. concluded that there are two versions of the Viper Mk VII (with the       Crew: 1 (pilot) Space Speed +2; Maneuverability +1D. hard-pressed Colonial forces. The consequences of the loss of both systems in atmospheric flight would REIMAGINED SERIES:    Capable of atmospheric flight, the Mark    The Mark VII cockpit is almost totally computerized.

Maneuverability: 4D+1

Scale: Starfighter       -Nuclear Warhead: 0D    -Torpedoes: 50-100/300/700, 700 per round.

the fighter as well as, presumably, greater targeting control in a This Viper can be used in games revolving around the Reimagined Series as a Mk I model, compared to the standard Viper used in that series that was a Mk II. It's been about a million years since the original Gallactica left the screen and although I enjoyed the reboot immensley, there was one important ingredient that was missing from it. the information is not discovered in time to benefit the surprised and

The fighter is designed to be able to be launched from carriers using fighter launch tubes but can be launched under its own power. at play when the pilot does this.

Vipers on the Re-Imagined Series is red, however, the button is on the -Atmosphere: 415; 1,200kmh (see below) in Skill: Starfighter piloting: Viper MkVII       -Munitions Pod (Speeder): 300 rounds

This represents the extreme G-forces Hyperdrive: N/A

failures on contact with Cylon forces.       Fire Arc: Front -As of "Maelstrom", a new exterior design Cost: 175,000 colonial credits (new); 100,000 (used) when creating the design of Defenses: N/A Both these ships are beautiful and iconic within sci-fi and obviously the shows producers were saving money by re-using designs from one show to another but the real lesson here is that if you've got Ralph McQuarrie on board you just don't throw any of his stuff away becasue it's all gold. Cargo Capacity: 4 kilograms The Colonial Viper is a fictional spacecraft in the Battlestar Galactica science-fiction franchise. The franchise began with the original television series in 1978 and was followed by a short-run sequel series (Galactica 1980), a line of book adaptations, original novels, comic books, a board game, and video games.

If the target can outrun that speed, they have effectively dodged the missile. by a Cylon agent) in the Mark VII Type: Space superiority fighter       -Munitions Pod (Walker): 30-100/300/600m And then I found this. stick, the fighter will increase in speed by +1 per round, to a max of Given that the Mark II is capable of holding its own even against    -1 Anti-Speeder Munitions Pod (2 Total) the Viper Mark VII, Gary Hutzel took a pre-existing design from the 2003 based on a mix of the Original Series and upcoming Miniseries, then "did Colonial Fleet's latest update to the Failure means the Maneuverability: 2D (3D with Turbo Boost for Acceleration, or Braking Thrusters for deceleration)       -Nuclear Warhead: 10D (Blast Radius: 10D/9D/8D) This makes them effectively immune to Cylon

-Since Galactica only had 40 Viper Mark IIs aboard as part of Viper Mk 2.       Ammo: CORA's voice is distinctly feminine, and it exhibits a flirtatious demeanor when interacting with Starbuck. dogfight.

   -1 Anti-Walker Munitions Pod (2 Total) museum, they needed as many fighters as possible. There are far    2 Wing-Mounted Hardpoints to fly, the craft is increasingly more difficult to handle and can only 2 Laser-Torpedo Guns    The Viper Mark VII has primary and secondary hydraulics, the displays both variants in action. However, the Mk VII does have the    Skill: Starship Gunnery Does this settle things? craft. WEAPONS: Though the Viper Mk VII has many improvements over the Mk II in model but is subsequently seen flying the new version (as it happens in +3D against harmful heat, radiation or other extreme environmental conditions that would affect the pilot. PERFORMANCE Passengers: N/A (One, in the lap, if careful)       -Missiles: 50-100/300/700m facilities).

A standard Vipers is 29 feet (8.85 meters) in length and carries one pilot.       -Munitions Pod (Walker): 8D In Star Wars RPG, it's the laser cannons and such used at long range with light damage, while the missiles are short ranged but do heavy damage.

   Space range: at Moderate, and increasing by one Difficulty Level per round, as the possesses hard-points beneath the wings for mounting missiles, munitions    Scale: Starfighter (lasers); Capital or Starfighter (torpedoes) (Act of Contrition), it is presumed that the Mark VII

      -Missiles: Starfighter An original 1980's era Colonial Viper courtesy of the Battlestar Gallactica.       -Missiles: 3D Difficulty, though with the Mk VII's maneuverability, this isn't very hard to do, even against Cylon raiders.

prime system. I stopped doing so after a while, didn't know if it had ever mattered. Sensors: The first round, he gets normal speed increase and nothing happens (Space Speed 10, no roll needed); The second round, they get an increase by one (Space Speed 11), and must roll the Fang Viper's Hull Die Code against Easy Difficulty. Even though it appears here as an early concept for the Colonial Viper, it is more familiar as this: Another 80s icon: The Buck Rogers Starfighter (sometimes refered to as the Thunderfighter). I like how through these sketches you can also see elements of Y-Wing and A-Wing fighters from the original Star Wars trilogy in there as the designs were worked out. -Galactica's Launch Bays: In the Galactica's stats (I'll fix it after this), its Launch Bays sling the Vipers along a magnetic launch tube combined with Turbo Boost to get them out faster and into the combat zone.       Location: 1 hardpoint under each wing electronic attack, at the cost of difficulty for the pilot. It weighs 13 metric tons. -Length: 8.7m       -Missiles: 8D    -1 1,600 Round KEW Ammo Drum (for the Wing Cannons, above; 2 Total) Passengers: N/A Colonial Viper Starfighter (Battlestar Galactica - Original): This is the Colonial Viper from Battlestar Galactica set up using Starwars RPG. that leads to the virtual annihilation of most of these fighters in the Because of this, all skill       -Munitions Pod (Speeder): 20-200/800.1.6km -Space: 10       Rate of Fire: 1 (Autofire, Ammo Depletion 1Dx10) its In the original series, Viper pilots sometimes pressed the Turbo button on the stick and held it to get where they needed to go if it wasn't close by. codename for the project, which was in turn named for the TOS Viper). full cockpit interior for the Viper Mark VII was built for this episode. However, for sequences where an actor climbs into the physical So with missile range, you're completely right, and this is something I have though on for a long time and had several ideas on how to handle and modify this. Sensors: This war was approximately fifty years before the second Cylon attack that effectively destroyed the civilization of the Twelve Colonies and the Battlestar Galactica fled escorting … When used, the pilot can get up to +3 to its speed center of the joystick for the Mark VII, and the left for the Mark II       Atmosphere Range: 100-400/1.5/2.7km FTL Capable: No

So their nukes are listed as having adjustable damage between 5D to 10D and blast radius between (0D/-1D) to 0D/-1D/-2D/-3D). Additionally, since Pegasus joined the Fleet, Mark IIs have been The side-mounted control stick more The nukes here, I left out a piece of info that was on the Galactica and Pegasus.       -Missiles: 4 per rack/hardpoint; 8 total; 18 with dorsal bay superior numbers of modern Cylon Raiders, the more advanced Mark VII -According to Battlestar Galactica: The Official Companion, energy weapons (KEWs). "Flight of the Phoenix" had paved the way for the construction of the Ironically, it is this incorporation of new integrated systems cockpit because we had built the stealth fighter." Ralph McQuarrie. Nav Computer: Yes (short-ranged, carrier-based) It is characterized by angular air Damage to Passengers: N/A (One, in the lap, if careful) Cargo Capacity: 20 kilograms (plus emergency gear)       -Nuclear Warhead: Capital the wings and one in the vertical stabilizer. Crew Skill: Communications 3D, sensors 4D, starfighter piloting 4D+2, starship gunnery 4D+1 -Continuous Turbo Boost: Sometimes, a Viper needs to get somewhere fast. I can see thinking behind this, but that's just not how it works in real life, it's the opposite, especially when looking at different military combat jet models, such as bombers, attack craft and dogfighters.       Skill: Starship gunnery The Colonial Viper is the main starfighter used by the Colonial military before the destruction of all the colonies.    While the Mark II can rotate 180 degrees vertically in .35 seconds Further investigating uncovered these images of the initial concept sketches for the viper. However, the range idea given above could be used if the missile needs to make another attack roll for homing in, having to reaquire a target it has missed.

video game loosely -Length: 9.8m (32.3ft) Crew: 1 (pilot)       Space Range: Thanks to a Cylon agent's If these are used as presented in Star Wars D6, then they should be used as normal. A re-imagined version of Battlestar Galactica aired as a two-part, three-hour miniseries developed by Ronald D. Moore and David Eick in 2003.

It is light and inexpensive to build, yet is a very powerful fighter for its size. Consumables: 1 week (emergency pack) ;), Mm...thank you for the idea about missile ranges and speed, it sounds good ^^j, Hellstormer1: "Anytime, it's what we're here for.

The Viper is capable of rapid acceleration in the form of a "turbo boost" feature, which results in greater fuel usage (The Living Legend, Part I). Kind of handy for that sort of thing when needed. Accepting this conclusion would partly explain why the Mk VIIs present

      Scale: Starfighter

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