kms brandenburg wows

Detectability after firing main guns in smoke – 17.1 km. Main battery - 4x3 457 mm. 12 BB-like guns at tier 8 are a rarity (only WIP Kansas has this kind of broadside), if the reload is competitive, it can be a scary close range ship...the lack of overmatch will also make her challenging to play when uptiered, like Odin but with more firepower and some actual tankiness available. Originally, WG referred to her as Grossedeutschland, which is very, very wrong. Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 305 m. Sigma – 1.70. Slot 3 - Fighter/Spotting Aircraft. I even hit a destroyer once or twice. Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. All stats are listed without crew and upgrade modifiers but with the best available modules. Berlin Brandenburg (BER) airport guide: terminal maps, arrival & departure times, check-in information and more. Twelve 380 mm guns placed in four turrets comprise the ship's main battery, which has a standard firing range of over 21 km. Number of explosions in a salvo - 6, damage within an explosion - 1,540; action zone 3.5-5.8 km. She shelled the Polish fort repeatedly until the Poles ran out of supplies and had to surrender. Maximum speed - 23.0 kt. Slot 1 - Damage Control Party Turning circle radius - 700 m. Rudder shift time – 16.7 s. Surface detectability – 17.5 km. Number of explosions in a salvo - 5, damage within an explosion - 1,400; action zone 3.5-5.8 km. Players.

KMS lightcruiser The DD Mafia is telling you that you are having a fun and engaging moment. American battleship Oklahoma, Tier V Hit points – 48,200. And no I don't expect anything to fancy with it but FFS at least let me hit something once every 10 shots with it! I wonder which BB has triple gun turrets? But I plan on grinding the line and just using free XP to purchase upgrades so I don't have to suffer through stock garbage. Small guns don't add anything. why do we need more cartoon little girls? With a length of 251 metres (823 ft), Tirpitz weighed over 50,000 tons when fully loaded. Parallel on topic: what are those 2 round things with 2 barrels for In Mikasa? Italian BB That would be the Gneisenau/Scharnhorst with 3x3 280 mm guns. Nevertheless the Polish held Westerplatte for a week while being completely outnumbered (17 : 1) and outgunned (SMS Schleswig-Holstein and several Ju 87 dive bomber attacks). Available consumables: AP initial velocity - 768 m/s. Doesn't shine in all situations, but when you do it right, she rewards you.

(although Nassau of course does have three times as many guns ;-) and AP shell max damage is 7,700, so most major points of contention from the earliest reviews seem to have been addressed. The boost to the aiming of the Graf Zeppelin is a good things. Another t8 german BB ? Now that someone at WG realized that this ship exist, if they could buff her a little that would be perfect. I'm happy to say my original German BB post was 90% right - the only difference is Kaiser, where I put Helgoland at IV, although personally I see Kaiser as the better alternative for diversity. Brandenburg has been datamined, however, only the Flag and the Port image (there are no model, ... T7 cruiser Karlsruhe with 10 km secondaries. Maximum HE shell damage – 1,800. How muc hxp for the snowflakes ? Maximum HE shell damage – 5,700. By Maximum HE shell damage – 5,700. I'd prefer the Brandenburg-class or Deutschland-class battleships. German battleships world of warships. Either a little secondary range extra, the mentioned module, whatever. Maximum speed - 23.0 kt. Again, provided you put yourself into a favorable position. But reducing its damage when it already struggled to do damage is a little sad. Thank you. AA defense short-range: continuous damage per second - 319, hit probability - 70 %, action zone 0.1-2.0 km; For the Japanese we could have the Shikishima Class Shikishima-class battleship (yes I know that gives them 2 tier II BBs but this would be a regular tech tree not a premium.

Its so easy to complain about anime or other peoples work when you don't have anything to offer yourself. 4point is way to much for what it does. Great even more WG Fantasy triple turret nonsense. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 204 m. Sigma – 1.70.

It should be or close to it. Chance to cause fire – 5%. Vermont X has 12 18" guns) but a long main battery reload time, low speed, and relatively light armor. It's no Katori (despite the similar battery layout) but you can actually hit ships with them and if you do, targets usually take damage. Awesome, only H.41 Tier 10, should have been H.42 but god forbid we piss off the Yamato Fanboys! Secondary Armament: A ship you can torprush with your cruiser isn't scary. so Scharnhorst is the leading ship not Gneisenau even though she was commission first. ST 0.9.7 Buffs 'n' Nerfs to Premium and Researchab... Gamescom 2020 News on Future World of Warships Con... Rare Ships: Belfast British Tier VII Light Cruiser... Reclaim Your Ships Back from WG Including Rare and... Ranked Sprint 13 - Tier IX 3v3 Domination Rewards ... Summer Sale Fest 2020 Discounts Missions Container... PTS 0.9.8 Round 2 Anchorage Dockyard and Win 2x Fi... Sub_Octavian Q&A Timestamp Podcast with The New Gu... Slava Tier X Soviet Battleship 1950 (63,000 Resea... Loewenhardt German Tier VI Aircraft Carrier (6,300... Richthofen German Tier X Aircraft Carrier 1945. Again, I think this ship can be scary in the hands of good players and in selected situations, not the most competitive since it's roughly the same concept of German BBs and has exploitable weaknessies. It forces you to adjust your game play and try to find ways to cope, like formulating a plan, trying to give novice players in these battles some leadership or at least advice; get people to communicate and act as a team. Z - 44.

But then again I might have been in error, when in my ignorance I blatantly assumed that guns placed in the same turret perhaps might be aligned to point at the same general direction, silly me. IJN light cruiser KMS lightcruiser Italian BB Italian DD French light cruiser KMS DD split French DD split US CV split IJN CV split French CV Italian CV Soviet CV Soviet DD split So many potential options. No big pack with all the commanders and ships, you have to buy the pack with the commanders then buy the ships, but by doing so you get a double of some commanders and waste money in the process. That would be the Gneisenau/Scharnhorst with 3x3 280 mm guns. As much as I admire the Scharnhorst/Gneisnau it isn't enough to change my play - yet. By AA defense long-range: continuous damage per second - 140, hit probability - 75 %, action zone 0.1-5.8 km; She earns more credits per battle, and her permanent camouflage adds a 100% XP bonus per battle and reduces the cost of the ship's post-battle service by 20%. Chance to cause fire – 5%. In that case, I would work on the KMS-era battlecruiser line, where Scharnhorst could fit in (don't bother about being premium).

too all of you arguing about the commission dates and laid down dates. Chance to cause fire – 36%.

Could be anything from construction delays to material shortage or prioritization. Brandenburg is just as uninteresting and boring as Ludenpommerndorff. Her decent armor and torpedo armament, as well as her powerful secondary battery and the Hydroacoustic Search consumable she carries, allow the ship to hold her own in close quarters encounters.

Available consumables:

Detectability after firing main guns in smoke – 16.0 km. Air detectability – 13.4 km. © 2012 – 2020 Wargaming.net All rights reserved.

A win is easy in coop, 500xp can be difficult during the day because the reward is bad, more than that you are just removing coop entirely and this is a very bad idea. Edit:  I found further information that invalidated my initial response. Possibly even more than my USS Texas, although that might just be because I suck so hard as a player ;-). Number of explosions in a salvo - 6, damage within an explosion - 1,610; action zone 3.5-5.8 km. Secondary Armament: French light cruiser ... can we brawl in them and how good are their secondaries ? You need to play a total of 50 battles to post in this section. The reason might be that I tried to steam straight at them for too much of the time, so fewer guns were firing. They were true pre-Dreadnought BBs. AA defense: 37x2 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm. When is the buff of mikasa?they need accuracy of main guns and secondary guns buff,and a buff of secondary range to 5 or 6 kms,for now is the most useless ship in the game,and the best,cost real money,is a bad joke of wargaming. … HE initial velocity - 820 m/s. What's the point of the Molotov then you ask? Launched =/= commissioned or in service. Another t8 german BB ? Reload time - 40.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 287 m. Sigma – 1.70. There's still a lot of work to be done after the ship is launched. But ofc we know nothing atm. More than for example the Karlsruhe and Königsberg, which I already sold again. The Litorio is a 100% Roma clone, a camo would have been enough, there is literally no point to the ship existence except money. On the other hand, Mikasa proved agile enough to dodge the odd spread, so this might just need some practice. Also, at T8 I can think of Hipper Eugen and P-Bag, cruisers with icebraker that can rush even Yamato if they're allowed to.

Any showcased features may or may not end up on the main server. At the moment, WG pla... Daily Updates | News | Server Updates | Ships Cost | More, ARP Yamato Japanese Tier X Battleship 1941, ST: Big Changes to Commander Skill System including Table of Skills / Parameters, WOWS on Steam ● The Third Anniversary Chain of Combat Missions including Steam Container, ST 0.9.9: Gothic Cathedral Permaflage for Bismarck. Schleswig-Holstein of the Deutschland-class even fought in both World Wars and is infamous for firing the first shots of WWII at Westerplatte. No picture for the Brandenburg ? And the next non-historic German battleship ... A Bismarck/Tirpitz with Odin/Agir turrets sounds very interesting...hopefully being a well known hull they won't chunk away 10k hp and keep this firepower. Secondary Armament: Turning circle radius - 760 m. Rudder shift time – 15.4 s. Surface detectability – 13.9 km. Main battery - 3x4 356 mm. The German waterforce was made all the more lethal by the U-Boat scourge in the Atlantic, the rise of the 'Pocket Battleship' and the mighty KMS Bismarck. The final information will be published on our game's website. In that case, I would work on the KMS-era battlecruiser line, where Scharnhorst could fit in (don't bother about being premium). For the UK I think the best choice would be the Majestic Class Majestic-class battleship, For the French we could have the Danton Class Danton-class battleship, The USA could have the Virginia Class Virginia-class battleship, The Germans best choice is most likely the Deutschland Class Deutschland-class battleship. But whatever view you have on this, it just isn't true that a non-overmatch main battery like this makes you more potent at short range. (Total hp regenerated per charge ~11,452 hp). AA defense: 23x2 20.0 mm, 8x2 127.0 mm, 12x4 40.0 mm. Slot 3 - Defensive AA fire HE initial velocity - 861 m/s. German destroyers offer a mix in playstyles. Slot 2 - Repair Party (Duration time 28 s; HP per second 442.2; Reload time 80 s; Charges 4)

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