of the thirty six stratagems fleeing is best


In some cases, such as attacking a target hiding behind an arrowslit, cover may provide a greater bonus to AC and Reflex saves. Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent.

If your attack is successful, you may move your target 5 feet to a new location. You can only bull rush an opponent who is no more than one size category larger than you. | FateCoreSRD To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill.

Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. The ogre cannot cut across the corner to get to that location, and must fully move around it, as indicated.

The rules are a little hazy here, but to put it simply, you can affect objects and creatures within your reach. An enemy can also use a bow or crossbow, provided he is adjacent to the target. Each feat defines the circumstances in which it can be used. (This can also be a useful place to record PC Perception checks and saves, so that you can make secret checks without asking players for their statistics.)

For example: ×2: The weapon deals double damage on a critical hit. If you succeed, you break the grapple and can act normally. Unless otherwise noted, activating a magic item is a standard action.

The first square she leaves is not threatened as a result, and she can thus move away from the goblin safely, but when she leaves the second square, she provokes an attack of opportunity from the ogre (who has 10 feet of reach).

Most skill uses are standard actions, but some might be move actions, full-round actions, free actions, or something else entirely. Do not deduct the nonlethal damage number from your current hit points. Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. If your mount falls, you have to succeed on a DC 15 Ride check to make a soft fall and take no damage. | GumshoeSRD You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

A pinned character also takes an additional –4 penalty to his Armor Class. I can't seem to find an answer in the rules. Combat is cyclical; everybody acts in turn in a regular cycle of rounds. If movement cost is doubled three times, then each square counts as 8 squares (12 if diagonal) and so on. Rolling a natural 20 while attempting a combat maneuver is always a success (except when attempting to escape from bonds), while rolling a natural 1 is always a failure.

One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. This action also applies to weapon-like objects carried in easy reach, such as wands. If you use two move actions in a round (sometimes called a “double move” action), you can move up to double your speed. Some exceptions exist. The penalties end as soon as you have completed the full-attack action that allowed you to attack with both weapons. Rogues can sneak attack helpless targets. Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. If the character remains unconscious, he receives another check every hour to regain consciousness. 1 An entangled character also takes a –4 penalty to Dexterity, which may affect his attack roll.2 The defender loses any Dexterity bonus to AC.3 Most ranged weapons can’t be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty. Only one such spell can be cast in any round, and such spells don’t count toward your normal limit of one spell per round. Some activities are so minor that they are not even considered free actions. Dropping a carried (but not worn) shield is a free action. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction.

You can’t use this option unless you are restricted to taking only a standard action on your turn. Unlike normal damage, nonlethal damage is healed quickly with rest. Pinned is a more severe version of grappled, and their effects do not stack.

If your attack is successful, your target drops one item it is carrying of your choice (even if the item is wielded with two hands). When you cast a spell that allows you to make a ranged touch attack (such as scorching ray), and an enemy is within reach, do you provoke two attacks of opportunity? All damage from unarmed strikes is nonlethal damage. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword.

You automatically hit and score a critical hit. | The Modern Path SRD The character takes a penalty on this roll equal to his negative hit point total. Your attack bonus with a melee weapon is: Base attack bonus + Strength modifier + size modifier. Your attack bonus with a ranged weapon is: Base attack bonus + Dexterity modifier + size modifier + range penalty. Combat is the most complex part of the game, and the easiest place for a session to bog down. If an object has equal to or less than half its total hit points remaining, it gains the broken condition. An immediate action is very similar to a swift action, but can be performed at any time—even if it’s not your turn. Treat a dart or shuriken as a light weapons when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon. How do you cook more successfully in a different kitchen? Source: PZO9468, Melee Attack: While a melee attack isn’t an action type itself, many options and other rules affect melee attacks. A character can’t move through a blocking obstacle.

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